Many children nowadays feel as though they are obligated to get the latest and greatest new gadgets, despite some things that are already created are still capable of doing the same type of work the new devices may have. When children feel they are entitled to these new things, mainly because of the generation they were born into, they develop different types of behaviors as a result of their constant interaction with technology. This is a very noticeable change in generations now, as in the past children interactions were more face to face and physical. The kids of these new generations now use technology as a median or third party to gain interactions with other people. Traditional interactions for children has been drastically altered, “When I was a child, I socialized at the playground. "Tag! You're it!" a boy would scream, and children dispersed like ants fleeing from bug spray, trying to find the most surreptitious hiding spots. We played jacks, marbles, jump rope, dodge ball, and other outdoor games. Today's generation of children is different. They are more likely to spend their leisure time using technology” (Casas 80).
The amount of time spent on things like computers and video for a child can really determine their social behaviors for better or for worse, in most cases the worst. One prime example of this is the world renowned video game called "Call of Duty", I myself have played this and come across adolescent children who are on their mics screaming, cursing, and just displaying inappropriate behaviors. I also feel like this is a result of the lack of proper parental guidance. Given the time children can learn a whole lot on the internet by just exploring through the net. They pick up things quickly and thus start applying them towards their own behaviors. In doing so many children can grow up to be malformed and misguided socially in life. This can ultimately lead to the downfall of our own society because future generations are not apprehending the proper uses of technology. Thus, why I feel proper care for a child can result in better usage or regulations on technology and in turn can help them grow up to be a better person.
Casas, Dianne de Las. "'Tag! You're it!' Playing on the digital playground." Knowledge Quest 39.1 (2010): 80+. Academic OneFile. Web. 13 Nov. 2012. <http://go.galegroup.com.libproxy.howardcc.edu/ps/i.do?id=GALE%7CA239272689&v=2.1&u=colu91149&it=r&p=AONE&sw=w>
(Supporting perspective 420)
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